
Everich
Name: | Everich |
Clone Number:: | 11 |
Age: | 22 |
Race: | Human/Dragon Hybrid [Clone] |
D.O.B: | September 11 |
Gender: | Male |
Blood Type: | AB |
Hair Color: | Midnight Blue |
Eye Color: | Sky Blue |
Eye Color (Unlocked Potential): | Crimson |
Height: | 172.7cm |
Weight: | 49.4kg |
Affiliation: | Vangarian Vanguard, CIB: Oswald Squad |
Occupation: | Soldier, Investigator, Suppression Operative |
Rank: | Lance Corporal |
Alignment: | True Neutral/Neutral Good |
Affinity: | Ice, Light, Dark, Holy, Time, Water, Earth, Wind, Spacial/Dimensional, Gravity, Phase III Dimensional Energy |
Relic Compatibility: | 59% |
Corruption Rate: | 13% |
Relics: | Makhai and Hysminai |
Accursed Blessing: | None |
Falz Ascension: | None |
Hobbies: | Practicing Sword Arts, Piano lessons, Studying various abnormals, Reading Novels |
Favorite Food: | Snow Cones, Seafood, Sandwiches |
Favorite Drink: | Black Tea, Hazelnut Coffee |
Likes: | ??? |
Dislikes: | ??? |
Danger Level: | HE |
Theme: | Main Lobby |
Battle Theme: | Canto V Battle Theme F1 |
Battle Theme (Unlocked Potential): | Second Warning (LoR ver.) |
Project Torchbearer
A clone developed by the Vangarian Organization during Project: Torchbearer. Using the same blood from the Fallen Lineage, this particular clone was created with a misbegotten intent. The researchers wanted to experiment on various methods to enhance their combat and mental fortitude. However, to prevent the other future clones from developing unexpected outcomes, they decided severely alter the subjects genetic data by inducing a small amount of the founders blood. The result was the creation of Everich. In stark contrast to the first generation and eventual clones, he barely possess the dragon traits of his brethren. The only common features were the pale skin all of them inherited upon birth. Out of the other first generations, Everich wielded the highest potential in both physical and magic growth. Twelve clones were developed, and Everich isolated himself from his brothers due to his unique traits and position.Following their birth, he underwent the same strict training regiment utilized by the organization. Severe physical training from hand-to-hand combat, sword training, and even sparring sessions were common occurrences during their time in the facility. Often the exercises were difficult enough some of his brothers weren't able to continue. Despite the purpose of comradery and brotherhood, Everich showed none of those traits. All he ever did was leave them behind, or inflicted severe injuries during their sparring session. It became relevant to the organization he was going to become troublesome should they allow him to display such violence and reckless behavior with his own brothers.This would inevitably occur during their exams. Although his academic were respectable, his physical traits became known among the organization and some of its high ranking officials. During an official duel between him and Dimitre, he ended up injuring his brother to the extent he nearly killed him. It is only thanks to the interference of the instructors the clone wasn't killed. However, Everich suffered repercussions as a result of his actions. This would inevitably result in a significant change for better or worse.
Siege of Kaiser
Upon completing their training, the Snow Dragon Company would officially form as an effective unit. With all ninety clones being placed under the Vangarian Vanguard, its first combat operation would take place during the seven months battle known as the Siege of Kaiser. The Snow Dragon Company was divided into twelve squads. With the first twelve clones acting as the leader of each squad. Their objective were to eliminate the Black Phoenix remnants and the Verita Army whom were supporting the remnants. Recover any relics discovered within Kaiser and deliver it within the selected points where the Aerial forces will arrive for extraction. Should any inheritors become known, they were to escape from the area as they were not strong enough to directly fight them.Everich chose to ignore his squad and proceeded with the objective by himself. This was also the battle where he ended up killing his first prey. While he still followed the objective of his superiors, Everich didn't pay any attention to his brothers. This led to the youngest member, Zeri to struggle against some of the enemy soldiers with the others trying their best to fend off the remnants. The difference in combat abilities became obvious while some of the other squad leaders began to reprimand Everich for endangering the others. Still, all units were able to complete their objectives and managed to repel the enemy forces arriving to encircle the 4th division.During those seven months, the inexperienced clones learnt to adapt and defeated several relic users among the enemy ranks. Everich had yet to use his relic as he also eliminated the artificial demons that were interfering with his search. Upon the final months of the Siege, it became apparent the battle turned Into the favor of the enemy. An order to retreat was given, and the Snow Dragon Company were sent to secure the escape route for all Vangarian operatives who were still within the city to escape. It is during the retreat would the 16th inheritor make its appearance.Although the Company was supposed to evacuate, Everich disobeyed orders and went after the Inheritor with their blades. Only to discover the inheritors were far stronger than he anticipated. Despite being the top of his peers, the inheritors managed to overwhelm him despite his efforts to counter their assault.
As he was losing to the inheritors of the Black Phoenix remnants, a sense of anger swelled within his mind. His pride refused to admit his defeat. He refused to allow his brothers to assist him whilst he continued to struggle against the inheritors and the overwhelming firepower his opponents displayed. Unable to land even a strike, he was swiftly defeated by his opponent while the enemy left to resume with their tasks. They didn't even use their relics or accursed blessing against him. When he was about to be killed, his brothers saved him before clashing with the inheritors. However, despite the entire company participating, the inheritors defeated all of them with a few being on the verge of death. It is during this hopeless situation would Everich realize the severity of his actions. It wouldn't be just his death, but the entire company would be annihilated.This is when he finally understood the severity of his actions. Despite sustaining severe damage, Everich stood up once more and knew he couldn't allow his own brothers to die because of him. It was then something awakened within him, he drew forth Makhai for the first time. Yet, something else happened. Something terrible had awakened within Everich. As if fueled by the desire to murder, the desire to destroy and kill any within his path. He was suddenly consumed by an overwhelming madness. Because he awakened his unlocked potential, the relic inadvertently amplified the emotions that he never felt in his entire life. In the end, he lost control and succumb to the curse of those who carried the founders' blood.
Uncontrollable Madness
He cannot recall what happened after he lost control. He succeeded in killing the Inheritors. However, when he inevitably lost control of himself, he began to annihilate everything within his path. Allies, enemies, and even the innocent weren't spared from his rampage. This would be known as the Badrick incident. Around 87 casualties were confirmed when they finally suppressed him. Having uncovered him when he killed all the refugees that were still waiting for evacuation.When the incident was resolved. The researchers involved in his creation discovered what caused his sudden madness. It was because he is the only clone that received a direct sample from the founders' blood. The murderous, corrupted influence that could never be eliminated. Everich ended up awakening that trait when he used Makhai for the first time. This meant should he ever lose control and succumb to that desire, the ruinous desire that caused many tragedies in the Great War. The amount of lives lost wouldn't limited to the Badrick incident. And he would need to be eliminated as there was no going back once they've become corrupted by the founders' will.
Following the Siege of Kaiser, the Vangarian Organization underwent significant changes in its hierarchy and field of operation. It reintroduced the implementation of Artificial Demon's, and established several fronts to expand its influence. This included Sabnock Corporation, Carian Investigation Bureau, Verdun Heavy Industries, and Zanmai. Everich was placed under the Carian Investigation Bureau as punishment for his actions at the Siege of Kaiser.Ever since that day, Everich had realized his own errors. And he became afraid of his own power. The same power that caused him to kill so many innocent lives, and nearly exposed the organization in the process. He decided to avoid developing attachments as to not allow another incident to occur again. The creators told him should this ever occur. Should the same conditions ever be repeated once more. He will not he able to break free like last time. And the orders to eliminate him will be dispatched to every operative available when that time comes.Until the promised day arrives and he will inevitably succumb to that ruinous curse. All he can do is merely live while reflecting upon his purpose as a clone. And prays that he can live to the fullest before he is inevitably killed in battle, or due to succumbing to his madness.
Uncontrollable Madness
Personality
Despite being known for their battle tendency, they're surprisingly level-headed for someone that desires to improve their own swordsmanship. This is due to their work within the Carian Investigation Bureau and the Siege of Kaiser. Prior to this, they used to be the reckless type. Rushing headfirst into the action without considering the consequences of their actions. They didn't care for their brethren, nor did they care for anything other than to obtain strength for their own selfish desires. It was severe that he nearly killed his brothers, had it not been for the interference of the instructors at the time. Following the incident regarding the 16th Inheritor, they have significantly improved their behavior; although, signs of their old habits remained.
In truth, Everich was designed to be mentally insane. Rather, due to inheriting the Invigorating Bloodlust trait, their mental state is constantly afflicted with this ability to the extent they must conduct hobbies or other alternative method to stimulate their mind without succubing to their bloodlust.They acknowledge this is something they cannot avoid; however, it caused them to resent their creators due to the intentional flaw upon their birth. They often feel isolated from their brothers who lack this trait. Often requiring their dependence, making them feel inferior despite being a first generation clone. It is one reason they continue to train and improve their mental state. To ensure they could keep up with the others without relying on the power of the Accursed Blessing.
Everich knows he cannot develop attachments. Rather, due to his fear of developing attachments following the incident resulted in him being more cautious. Sure, he can always display emotions and behaviors that suggests his disposition. However, it is all a false mask to know the true intent of the other. Should he ever tell anyone about an inevitable fate. The fate where he succumbs to his bloodlines' curse. That is essentially his way of showing his trust to another. For he knows one day, the madness within him shall overtake his consciousness.
They value the code of the Fallen Lineage, and thus follow its principles to the best of their abilities. They understand changes were necessary, and often they won't hesitate to select a path that still benefits the others in the long term. This also includes the usage of magic and phase energy. Despite their disdain for using it, they're not foolish as to not utilize it. Everich will always respect their opponents, and acknowledge them as someone they cannot refrain from holding back. They secretly desire to be with someone stronger than them; however, they're quite cautious when it comes to selecting a partner. He fears should he lose anyone beloved, or even his brothers. The emotions he suppressed within himself will burst out. And he will not be able to refrain from causing another incident such as when he succumb to his despair from the 16th inheritors' influence.
Throughout their experiences, Everich remains protective of their brethren. Understanding the importance of their role, it became adamant that they must ensure their survival once the project reaches its fruition. Ensuring their bloodlust remains stabilized, their nature to interact with the outside world is one reason they are able to maintain their sanity.
Abilities
Acid Resistance
Moderate Resistance to corrosive attacks. Their bodies were modified to deal with environmental hazards due to the nature of the Organizations work.
Blood Manipulation
A cursed art developed by the Fallen Lineage. Capable of using their own blood as an offensive weapon, it can be used in a variety of methods based on the users ideas. Furthermore, certain spells or rituals can be created by infusing mana and Phase Energy into the blood itself.The amount is limited to the blood they carry, yet they can restore blood by infecting the opponents with their own blood. This is akin to Vampirism; however, this act is to only replenish the blood loss from using their arts.Everich prefers not to utilize this method unless it is necessary. This is due to their pride as a swordsman. However, if necessary, he is highly proficient with embedding his weapons with laceration effects. Furthermore, he can create a variety of weapons and can even use it as a garrote due to his high dexterity.
Dimensional Manipulation
Dimensional Travel
The ability to travel between worlds. He is capable of creating gateways, using them so that he can revisit certain regions as he desires. As he is aware of this power, he only uses this ability whenever his life is in danger, or when he must travel under orders of the organization.He can destroy his own gateways to prevent others from using it. And can even intrude on another's' domain regardless of their authority due to his founders' blood. This ability can be negated by divine entities or those capable of sealing dimensional abilities.
Energy Manipulation
False Immortality
After he awakened his potential, he can no longer age. Although it's similar to eternal youth, he is not immortal. He can still be killed, as the only benefit to this passive is that he cannot die of old age.
Hybrid's Fortitude
A passive that always activates during combat. When Hybrid's Fortitude is used, his endurance is increased by 25%. Additionally, a haste passive is active during this fight. It only increases when he receives damage. The further damage is taken, his speed will only increase with each passing moment. This also includes reflexes, attack speed, and even his recovery against a heavy attack.Should a certain amount of damage be taken, the second ability will awaken in the process.
Hybrid's Fortitude: Unyielding Will
Should he sustain a certain amount of damage, or is fatally wounded, the Unyielding Will will activate on its own. This will significantly increase all physical and magical output. Even the output of his
Hyper Regeneration
Ice Manipulation
Invigorating Bloodlust
Lunar Immunity
Immune to time or distortion related skills.
Lunar Dial: Astarot's Mark
The rare seal that represents the acknowledgement of an unknown entity. Unlike the standard Lunar Dial mark, Astarot's Mark enables the wielder to possess a variety of time based skills. Instead of basic skills, this one allows them to use several types of Lunar Dials at the cost of either Mana or Phase Energy. The current abilities he can access is:
Accelero, Authoritative Stasis, Fate's Paradoxical Hand, One that devours the Lunar Clock, Regression of the Clockhand, Stagnation, and Tears of Denial
Types of Lunar Dial:
Accelero (Forte): Significantly Accelerates the users perception, and overall speed by 45%. Cooldown is 7 hours.
Significantly Accelerates the users perception, and overall speed by 45%. Cooldown is 7 hours.
Fate's Paradoxical Hand:
Allows the user to target an individual to become afflicted with the 'Fate' Trait. When fighting the fated opponent, all traits are increased by 200% for three minutes. Cooldown is 72 hours. Immune to any Regression based abilities while this skill is active.
Authoritative Stasis:
One that devours the Lunar Clock:
Regression of the Clockhand:
Similar to the Moonlight Restoriation, this skill allows Everich to undo any damage sustain during his fight once. This cannot heal non-physical damage, nor can it replenish his Phase energy or mana. Cooldown is 102 hours.
Stagnation:
Significantly slows down an opponents perception of time by 40%. Duration lasts for five minutes. Cooldown is 5 hours.
Tears of Denial:
When the physical body is killed, this skill automatically activates and reverts the user fifteen minutes prior to their death. The user cannot activate this skill if their soul is destroyed, sealed, or devoured by the enemy. This skill only has eight charges.
Mana Absorption
The ability to absorb mana from his opponents. He can also use this ability to absorb magic attacks by understanding its structure and foundation.Alongside this, Everich can even absorb the surrounding mana around him. However, since mana is equivalent to one's life, he is cautious when using this method. He cannot absorb mana from divine beings, or mana that could essentially corrupt or damage his own magic circuits.
Mana Breath
To generate and create mana by merely breathing. A dragons trait, he can either use it to assist his allies, or use it in the form of mixing it with elements such as his frost breath.He is also capable of combining it with his mana absorption. By devouring his opponents magic, he is capable of releasing a blast of raw mana. However, he cannot devour fire magic due to his natural weakness against it.
Mark of The Founder (False)
The rare seal that represents the acknowledgement of an unknown entity. Unlike the standard Lunar Dial mark, Astarot's Mark enables the wielder to possess a variety of time based skills. Instead of basic skills, this one allows them to use several types of Lunar Dials at the cost of either Mana or Phase Energy
Moonlight Reflection
During the full moon, the individual can create a barrier capable of absorbing all magic, spiritual, and physical attacks. Acting as a charge to accumulate damage taken. This also can be used against divine beings and it also amplifies the effect of this skill.The duration lasts for five minutes. Once this duration expires. All absorbed damage is then reflected back at the opponent. This ability can only be used once every full moon.
Moonlight Restoration
Once a full moon, the user can draw its power to restore all damage sustain during the fight. Even debuffs or any mental related attacks will be removed regardless if the caster was of divine origin or not. Furthermore, all depleted mana, and phase energy is restored in the process.Even damage limbs or destroyed organs are restored. Can only be used once per full moon.
Phase III Dimensional Energy
A mixture of the Type I and II Phase Energy. Normally it is impossible to mix both since it requires both human and dimensional hybrids to exist. However, with modifications conducted during the cloning process, all clones within the Snow Dragon Company are capable of replicating the Type III variant.With the Type III variant, all Type I and II attacks are significantly reduced, and attacks launched by the Type III are capable of ignoring magic defenses. Since it Phase Energy was designed to combat against magic users, even magic attacks are negated once the user is coated in its energy.The significant drawback is sustaining this type of energy for prolonged periods. Because of its mixture, it takes longer for the user to replenish its energy. It also prevents the user from using any magic unless it decides to remove the coating around its body. So when confronting against certain opponents, the user must consider activating or deactivating the Phase III energy. Whether or not it can work, all varies on how it is used in combat.
Poison Immunity
Immune to all poison, venom, or any toxins that could affect the user.
Rot Immunity
Immune to rot afflicting ailments. From scarlet rot, to even ones meant to induce death.
Self-Regeneration: Dragon's Breath
Serenity's Flow: Foresight
Shadow Manipulation
All dark users are capable of using this ability. Similar to the blood and energy manipulation, Everich can manipulate the shadows into a variety of offensive methods. From enhancing his weapons, to even applying it as armor or weapons. This can vary based on his own creation.He can also utilize it to create traps, and can temporarily merge himself with the shadows to conceal or evade physical attacks. It is still vulnerable to holy elements. And since it doesn't require mana, the clone can utilize it alongside his current combat prowess.
Unlocked Potential (War)
One of two traits Everich is capable of releasing. The conditions are activated if both relics are active, he is facing numerous opponents, or should the declaration of war be announced by his opponent. When any of the three conditions are fulfilled, Everich can initiate this Unlocked Potential as he desires.A desire for war, a desire for an all out battle. The clone specializes in this field. While active, all restrictions placed upon him are released, and all limits are broken that shackled him to this world. His magic output, physical strength, and even his understanding of relics are significantly enhanced. Furthermore, he is capable of resisting those capable of manipulating the laws of reality to some extent. Rather, should one bind him, the Unlocked Potential allows him to move with limited capabilities.The backlash for using this, is the significant increase in corruption, his mana being sealed for one week, and all damage taken while the Unlocked Potential is active is increased by threefold. This can be minimized should his opponent be among the gods. Despite the significant drawbacks, this can be considered a last resort should the enemy be considered a threat the organization must directly intervene to ensure humanity's survival.
Unlocked Potential (Murder)
When a fallen bloodline witnesses the death of a beloved, or becomes afraid of the aspect in front of them. They're inevitably driven by a strong desire to protect or avenge their beloved. If it is to protect their beloved, the Unlocked Potential will activate on its own, and will remain active until the user perishes.However, because Everich witnessed the death of their beloved brother, the Unlocked Potential instead awaken to his desire for revenge. Although it carries the same passive as if he were to protect. Instead, this ability awoke the violent and murderous bloodlust held by the founder. This is what inevitably caused the Badrick massacre.While this ability is active, it becomes difficult for Everich to hold back his desire for bloodshed. The madness within his mind following the twisted desire for destruction. However, it can be sustained by conducting non-combat oriented activities. Should he refrain from such activities, the madness inside will inevitably overtake him.While in combat, his physical attributes are increased based on the madness he is experiencing. The stronger his twisted desires, the more he kills his opponent
Winter's Fervor
Relics
Makhai and Hysminai
Mastery Rank: | B+ |
Type: | ??? |
Relic Type: | Artificial (Prototype) |
Length: | 159cm |
Weight: | 9.6kg |
Range: | Standard Melee Range |
Status: | Intact |
Twin artificial relics manufactured by Sabnock Corps. Taking on the form of Odachi's, the twin blades are permanently active since Everich carries them wherever they go. This is due to them being bound to their soul, and will not be given to another until its wielder is killed in battle. When this relic is drawn from its sheath, one of two concepts are immediately activated.


Makhai
Makhai represents the one's desire for war. The desire to bring destruction and death by succumbing to one's bloodlust. While this violet blade is drawn, all physical traits and dark element's are significantly increased; however, the Invigorating Bloodlust skill will activate due to the intense thirst for blood. Since the Invigorating Bloodlust corrupts the users own mental state, Everich will end up utilizing whatever abilities they can use to defeat their opponents.Rather than focus on surviving, the relics traits increase whenever Everich sustains any injuries. The severe their wounds, the more all passive traits are enhanced. Furthermore, if Everich is fatally wounded, the blade will activate its true power. Everich will revert back to the state before they were killed, and will become berserk. The enemy that launches the fatal will receive the mark of vengeance, and any damage Everich receives will be reflected back at the opponent for ten minutes. Furthermore, all blood and dark arts skills are further increased twofold, pain is suppressed, and any reasoning they possess will be consumed by madness. Sword arts are also improved, allowing them to manipulate the surrounding energy and mana to project their blades capable of severing multiple buildings with a mere strike. However, such attacks can only be used once. Thus, they only have one chance to use that particular attack before they must rely on their strength to guarantee their survival.Makhai resonates with Hysminai due to their status as twin relics. When Hysminai is released after Makhai, Everich experiences a forced awakening by returning to reality and deactivate the Invigorating Bloodlust trait. Although they lose all skills used by the violet blade, all damage taken during their rampage will accumulate and enhance the hybrid for fifteen minutes. While in this state, Everich is capable of ignoring any physical or magic defenses. Their blades designed to break the enemy defense with overwhelming power. Mana control and energy control are also enhanced while in this state. Allowing them to conduct more concentrated assaults until the duration of this skill runs out.Once it runs out, Everich's relics will lose its effect and become nothing more than mere blades for 24 hours.


Hysminai
Hysminai represents one's desire for clarity. Clarity when it comes to focusing on the battlefield and ensuring they cannot succumb to mental corruption or weakness. While this blue blade is drawn, all elements aside from dark attributes are significantly increased while this relic is active. Additionally, the Invigorating Bloodlust is negated, allowing them to resonate with Serenity's Flow and other spirit arts without needing to worry about their own mental corruption.While this relic is active, it focuses more on the survival of its user rather than the insane approach conducted by its counterpart. Preferring mid-range combat, Everich releases a variety of spells by multi-casting several elements, often combining them for disastrous result. It's true potential occurs in the form of Serenity's Flow. Now evolved from its old state, Everich is capable of predicting all of their opponents movement. Alongside knowing where to strike, this form allows them to launch counterattacks without having to worry about any unpredictable movements conduct by their enemy. All truths will inevitably unveil themselves after all.Hysminai resonates with Machai due to their status as twin relics. When Machai is released after Hysminai, Everich experiences a forced awakening by unlocking all magic and energy based arts. This also includes Taoism and Cult related arts. This results in a transformation similar to the Accursed Blessing. Taking on a form to maintain the amount of power, Everich unleashes every arts they could manifest upon their opponents. Violent Storms capable of tearing buildings apart, Rays of Holy Light meant to dispel all that is evil, and endless barrages of energy projectiles to overwhelm their opponents. This form solely relies on magic rather than utilizing the swordsmanship conducted by its wielder. However, while this form is active, they are unable to utilize any dark arts or Lunar Dial related skills. This form only lasts for fifteen minutes. Once it runs out, they will revert to their original state. All mana by then is reduced to zero.Once it runs out, Everich's relics will lose its effect and become nothing more than mere blades for 24 hours.
Accursed Blessing
Serenade of the Inuit: Altered Seperation
Twins created by a single soul. A nameless without unity. Under the guidance of the sun and moon, will the two souls become one. The Accursed Blessing of a false Einfallen lord.


When the two have become one, their souls will become intertwined by fate. The recreation of Karminrot Verheerender will finally emerge. The true value of their existence is finally unveiled.
Mastery Rank: | B |
Type: | ??? |
Desire: | ??? |
Range: | Self |
A blood ritual is performed, a formation designed to solely orchestrate a ritual. The purpose of this ritual is to separate the fractured souls into their own bodies rather than shift between the two during the day and night. While this Accursed Blessing is active, the two are capable of wielding the others relics.Furthermore, the limiters meant to control their Mana and Phase Energy shatters upon activation. The two now capable of unleashing their full potential by using each others abilities, senses, and sychronization to their advantage. Aside from this, Einhardt can use Lunar Dial without requiring a cooldown, and can shift the flow of time to either become day or night to enhance either of the halves abilities.Should either die during combat, so long as the other fragment remains alive neither can die and are capable of reviving within ten minutes of their passing. The exception being the enemy capable of destroying or absorbing their souls.
Pseudo-Ascension
Corruption Grade: | S |
Candidate Compatibility: | 52% |
Corrupt Desire: | ??? |
Threat Level: | S |
Mastery Rank: | C |
Time Until Full Corruption: | 90 minutes |
Range: | Self |
Specialty: | Capable of transforming into the False Manifestation of the 16th Einfallen Lord, capable of using any relics prior to his Falz Ascension. Relics vary whether he is Theta, or Tau. |
Relics
Mastery Rank: | B- |
Type: | ??? |
Relic Type: | Lost Relic |
Length: | 254cm |
Weight: | 49.2kg |
Range: | Standard Melee Range |
Status: | Intact |
Ouwo's Greatsword (Tau)
Mastery Rank: | A- |
Type: | ??? |
Relic Type: | Lost Relic |
Length: | ??? |
Weight: | ??? |
Range: | Self |
Status: | Intact |
A cursed Greatsword that originally belonged to the 16th's Vassal: Midir. The Greatsword was based on Amethysts' Greatsword wielded by its last owner. The Cursed Relic carries a carnivorous desire to devour the souls of its prey. Numerous curses is applied onto the blade itself.

Astarot's Lunar (Both)
Mastery Rank: | A- |
Type: | ??? |
Relic Type: | Lost Relic |
Length: | ??? |
Weight: | ??? |
Range: | Self |
Status: | Intact |
A Lunar Dial that unlocks the full potential of the Fallen Lineage. Since Einhardt carries the Founder's Blood via his original donor, he is capable of removing the restrictions upon his body.
A cursed Greatsword that originally belonged to the 16th's Vassal: Midir. The Greatsword was based on Amethysts' Greatsword wielded by its last owner. The Cursed Relic carries a carnivorous desire to devour the souls of its prey. Numerous curses is applied onto the blade itself.

The inheritance of the 16th seat is forever stepped in bloodshed. To understand that war and destruction will inevitably lead to their own path of ruin. To separate themselves to ensure the survival of their brethren.They shall became the Inheritor of Destruction. The false manifestation of the 16th Einfallen Lord.
Abilities
Destructive Sin
Dragon's Breath: Root Mana (Fake)
Evil of Humanity (Fake)
All Einfallen Lords are considered Evil in nature. Regardless of their alignment, contribution, or history to humanity itself. They are inherently evil by default.
Enemy of the Ascension (Fake)
A unique concept due to her being a false manifestation of the Original Einfallen Lord. Because she is merely a false existence, she is unable to inherit the relics or the originals Accursed Blessing, Falz Ascension, or True Ascension forms. She can inherit all the abilities associated with said concepts; however, their ranks are considerably lower.
One who lost their own foundation upon ascending outside of the mortal realm.
Falz Origin
An enemy to all who are are not apart of humanity. Even if all the Einfallen Lord are an Evil to Humanity, they also consider those above the mortal realm an enemy as well. This allows them to gain significant resistance to the concepts enforced by those entities, and can even overwrite their concepts by invoking their own Accursed Blessing into their domain.
Lost Origin (False)
Loveless Heart
Mark of Absolution
The severance of their own existence. Rather, the Mark of Absolution essentially eliminates their classification, history, and any attachments they once had to the mortal realm. This also prevents the higher planes of existences from being able to manipulate or control them due to the traits they once possessed prior to their ascension. In the case of Karminrot Verheerender, her Mark of Absolution eliminates any possibility of being controlled or manipulated.
Mark of the Founder (Fake)
Paradox of Nihilism
Path to Nowhere (Fake)
Primordial Mana
Protection from Death
Schrödinger's Paradox (Fake)
Separation of a Fallen Lineage
True Immortality (Fake)
War Demon's Authority: Dragon
A commanders authority. All Dragons
Relics
Reciproca Lahat Chereb
Mastery Rank: | SSS |
Type: | Demonic/Holy |
Relic Type: | Ancient Relic |
Length: | 128cm |
Weight: | ??? |
Range: | ??? |
Status: | Intact |
Fallen Flames once meant to protect the Gates of Paradise. An Ancient relic stolen by the Seventh Einfallen Lord, it had become infused with Holy and Demonic attributes from centuries of holy conflicts. Two of which were never meant to combine. Its flames comparable to even the Stars, a Darkness that can never be severed, and power to devestate entire nations with merely a swing.Its special concept enables it to counter divine and demonic relics, or relics of equivalent rank to the users Mastery. Because of its unfallible compatibility, it is difficult for relics users to combat unless they can reach the same Mastery as him. Furthermore, the Relic is capable of obscuring one's path. To prevent them from ever advancing, nor to regress. Even in the Light, the relic will forever obscure that path until it incinerates its opponent to its soul.Unfortunately, due to the user being a false form of its owner, he can only use this relic for three minutes. The flames will also damage him during this time. Once three minutes have expired, he must relinquish control of this relic before he is engulfed by its darkness and disappear into the void.



Nuada
Forneus
Zubair
Astrid Seifert Schwartz
Equipment
Melee Weapons
Ōdachi
Nagakiba
Curved Greatsword
Ballistic Knife

SC-A14 Augustus Assault Rifle
Specification | |
---|---|
Type: | Assault Rifle/Carbine |
Manufacturer: | Sabnock Corporations |
Designer: | Adrian Newton |
Length: | 1190mm |
Barrel Length: | 430mm |
Weight: | 14.1kg |
Cartridge: | 5.56×45mm Vulcan Rounds or 7.62×39mm cartridges |
Rate of Fire: | 1,020 rounds/min |
Effective Firing Range: | 1,390 m |
Muzzle Velocity: | 937 m/s |
Shot Capacity: | 30 per Magazine, 100-round detachable Delta D-Mag |
Numbers Manufactured: | 1,300 |
A standard issued assault rifle distributed to soldiers of the Vangarian Organization. Compared to other assault rifles, this is considered average in terms of firepower and caliber. What sets this model apart from current firearms is the special Vulcan rounds. The Vulcan rounds possess a special corrosion element that activates upon impact. When it hits metal, the substance is designed to weaken the molecular structures of metallic materials upon impact. This allows for the bullets to weaken the enemy armor effectiveness for the Anti-Tank weapons to guarantee an effective kill. The rifle can also utilize any existing accessories other weapons use. From Night Vision to Grenade Launcher attachments. It all varies upon the situation of the battlefield.In addition to corrosion, the bullets are also designed to pierce mana related defenses, and slime related armor. This allows it to be considered an Anti-Mage weapon and is used by most infantry within the Vangarian Organization. The weapon can also be modified to either carry standard NATO cartridges, or Soviet 7.62×39mm cartridges. Regardless of the cartridge, the Vangarian Organization developed two types of the Vulcan ammunition.However, because of limited resources and manufacturing capabilities, it cannot fully replace the current equipment used by the Organization. Garrisons, and elite units are prioritized with the usage of this rifle until more can be manufactured to replace all current assault rifles with this ones.
Variants of the SC-A14 Assault Rifle
SC-A14TH: Modified to utilize thermal heat sensors and heartbeat monitors
SC-A14C: Improved Stabilizers, Extended Range, Weight Reduction by 0.9kg

SC-N7 Neris Sniper Rifle
Specification | |
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Type: | Sniper Rifle |
Manufacturer: | Sabnock Corporations |
Designer: | Adrian Newton |
Length: | 1450mm |
Barrel Length: | 770mm |
Weight: | 16.1kg |
Cartridge: | 11.30×60mm Riga Rounds |
Rate of Fire: | 50 rounds/min |
Effective Firing Range: | 1.5 km |
Muzzle Velocity: | 1,130 m/s |
Shot Capacity: | 15 per Magazine |
Numbers Manufactured: | 1,577 |
A sniper rifle designed by Sabnock Corporation with the intent to pierce even heavily armored targets. Despite being a sniper rifle, it is more akin to an Anti-Tank Rifle due to the caliber of the rounds. It's size and weight renders it difficult to carry, and is more designed for long range support and assassinations rather than infantry use. Only those with exceptional marksmanship are capable of using this rifle. Even within the Vangarian Vanguard, only selected snipers are allowed to use it.In contrast to the bulky appearance, the rifle carries high-velocity armor-piercing rounds that are designed to even pierce armored tanks due to the same corrosion rounds the Vulcan rounds were known for. The only difference between the Vulcan and Riga ammunition is the type of contents used in the bullet itself. Although Vulcan and Riga carry the same corrosion effect, the tips of the Riga Rounds are laced with the same Hadron technology found on the Black Phoenix weaponry. This improves the penetration capabilities; however, it is not as powerful since it lacks overall firepower compared to the same one used by the V-17 AT Lance. This meant the bullet must aim at precise locations to maximize its Anti-Tank role. This meant aiming for the Ammunition rack, the Crew, or any modules to significantly reduce the targets efficiency.The Sniper Rifle was developed in limited numbers to prevent them from falling into enemy hands. Only Marksman's are allowed to use this weapon on the battlefield.

V-17 Anti-Tank Lance
Specification | |
---|---|
Manufacturer: | ZilXian Corps |
Designer: | ??? |
Length: | 3833mm |
Caliber: | 155mm |
Weight: | 122.5kg |
Shell Weight: | 53.1kg |
Effective Firing Range: | 2.9km |
Muzzle Velocity: | 2,113m/s |
Shot Capacity: | 1 |
Numbers Built: | 283,000 |
The legendary Anti-Tank Weapon developed by the Black Phoenix. During the Great War, the standard Anti-Tank weaponry were considered useless against the more advanced models of armored units. Regardless of where the enemy fired, the armor was durable enough to withstand numerous hits, even at its weakest points. Only another armored unit of the same tier could destroy it, and the proposed an issue for the Black Phoenix prior to its emergence as a dominant power.The V-17 was constructed in response to this problem. When used, the shell uses a special ammunition type that upon impact, acts akin to a wave surge. Overheating the enemy vehicle, it liquefies most metal aside from concrete, and ruptures fuel and cooling systems. In a sense, the armored vehicle or object melts the enemy from within their vehicle, leaving them either warped beyond repair or destroyed. Having a variety of ammunition types, it can also fit the role of Infantry support during advances or against fortified defenses. Due to its destructive capabilities by enhancing its power with magic, the V-17 were considered a severe threat for ground forces that special protocols were made to deal with soldiers carrying an AT Lance.The significant issue is the weight and size of the weapon itself. Since it requires abnormal strength to carry and endure the recoil, not many are capable of using the weapon without specialized training to properly use one. Furthermore, the size prevents it from being used in close quarters, and can stand out due to its appearance. Despite this, many factions have attempted to use this weapon due to its reliability and effectiveness as a Tank Killer. Even after the Black Phoenix have long since dissolved, the weapon continues to be used by certain organizations.

SC-1 'Forneus' Anti-Tank Lance
Specification | |
---|---|
Manufacturer: | Sabnock Corporation |
Designer:: | Nelson |
Length: | 3110mm |
Caliber: | 105mm |
Weight: | 258kg |
Shell Weight: | 34.9kg |
Effective Firing Range: | 1.9km |
Muzzle Velocity: | 1,489m/s |
Shot Capacity: | 5-Clip Magazine |
Numbers Built: | 319 |
Although considered an Anti-Tank Lance, the Forneus is more akin to the standard Rocket-Propelled Launchers in how it is wielded. The caliber of the Anti-Tank weapons is considerably weaker, yet is compensated by carrying five shells that are located at the back of the lance. In addition to the extra ammunition capacity, the SC-1 boosts far better stability, mobility, and possesses a frontal shield to protect the user from incoming shrapnel when firing at close range.The Vangarian Organization had developed this weapon based on the necessity of quantity rather than focus on the firepower itself. This allowed the weapon to carry five shells; however, this also increased the weight of the weapon significantly.

W-1 Anti-Tank Lance
Specification | |
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Manufacturer: | Wilburt Industries |
Designer: | ??? |
Length: | 4490mm |
Caliber: | 240mm |
Weight: | 482.1kg |
Shell Weight: | 83.9kg |
Effective Firing Range: | 3.4km |
Muzzle Velocity: | 2,589m/s |
Shot Capacity: | 1 |
Ammunition Storage: | 3 |
Numbers Built: | 240 |
An offshoot of Anti-Tank lances developed by Wilburt Industries. Designed solely for superhuman individuals, the W-1 boasts far superior firepower and penetration capabilities compared to its predecessor, the V-series of Anti-Tank weapons. It it the heaviest Anti-Tank weapon for a personal to carry.Aside from having the same technology as the Black Phoenix. This weapon was meant to combat against colossal monsters rather than to combat against enemy armor. The weapon also carries a three ammunition storage device around the center of the lance itself. The cone shape structure is the result of carrying extra ammunition aside from the standard required for the soldier to carry.However, due to heavy costs and size. A limited amount were manufactured before being replaced by standard anti tank weapons. Even then, only those of superhuman strength and training are required to even fire the lance itself. Something the clones specialized in wielding.
Support
Gaia Mod III. Battle Armor
Specification | |
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Manufacturerer: | Sabnock Corporation |
Affiliation: | Vangarian Organization |
Designer: | ??? |
Armor Type: | Combat Armor Uniform |
Weight: | 21.7kg |
Armor Materials: | ??? |
Numbers Built: | 90 |
During his spare time, aside from physical training or cultivation techniques, he crafts his own talismans. Often relying on arithmetic formulas to consider how to use certain formations.
Despite being disciplined with the sword, if his opponent is the type that prefers brute strength. Erich will also act the same
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